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- K-4 Foundational Learning Progressions
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- K-4 English Language Arts and Math Proficiency Profiles (coming soon)
 - K-4 Foundational Teaching and Learning Stories (coming soon)
 - Additional Resources (coming soon)
 
 
 
Big Ideas
Big Ideas
 
 
                
          
                                  
                           
          
                                  
                           
                Design for the life cycle
  taking into account economic costs, and social and environmental impacts of the product, from the extraction of raw materials to eventual reuse or recycling of component materials
 includes consideration of social and environmental impacts including manufacturing, packaging, disposal, and recycling considerations
.
 
 
 Personal design interests require the evaluation and refinement of skills. 
  
 
           
         
        Tools and technologies
  tools that extend human capabilities
 can be adapted for specific purposes.
    Content
Learning Standards
      
    Content
 
 industrial coding and design projects 
  
           
         
        coding as an analytical process
  Data is categorized so as to facilitate analysis used in the process of designing, writing, testing, debugging, troubleshooting, and maintaining source code.
     
           
         
        basic movements
  for example, x, y, and z axis, curves, circular interpolation, jogging, rapid movements
 in coding language
     
           
         
        3D model file
  for example, .stl, .dwg, .dxl, .ipt, .iam, .ipj
 conversion to code for machine processing
     
           
         
        geometric construction in creating drawings and images
  for example, basic sketches, orthographic projections, pictorials, working drawings
     
 design visualization through computer modelling 
  
                
          
                                  
                           
          
                                  
                           
                machining standards
  for example, machine feed and speed, depth of cut
 for working with different materials for example, metal, wood, plastic
 
                
          
                                  
                           
          
                                  
                           
                tooling
  for example, three- and four-flute cutters, v-cutters, drills
 and tool motion for computer numerical control for example, lathe, router, mill, waterjet, plasma
 (CNC) equipment
 
 product creation through a reproducible means 
  
           
         
        multiple platforms
  for example, computer numerical control (CNC), mill, lathe, plasma, water jet, 3D printer, laser
 for manufacturing products
     
 processes for creating a working part or product that is easily replicated from a working drawing 
  
           
         
        relationship between manufacturing and industrial production
  transformation of raw materials into finished goods on a large scale
     
 relationships between manufacturing, drafting, engineering, and industrial design 
  
 2D and 3D modelling and designs using industry-standard computer programs 
  
 design for the life cycle 
  
 future career options and opportunities in industrial coding and design 
  
           
         
        interpersonal skills
  for example, professional communications, collaboration, ways of explaining visuals
 for interacting with colleagues and clients
    Curricular Competency
Learning Standards
    
      
    Curricular Competency
Applied Design
 
                
          
                                  
                           
          
                                  
                           
                Understanding context
 - Engage in a period of user-centred researchresearch done directly with potential users to understand how they do things and why, their physical and emotional needs, how they think about the world, and what is meaningful to themand empathetic observationaimed at understanding the values and beliefs of other cultures and the diverse motivations and needs of different people may be informed by experiences of people involved; traditional cultural knowledge and approaches; First Peoples worldviews, perspectives, knowledge, and practices; places, including the land and its natural resources and analogous settings; experts and thought leadersto understand design opportunities
 
 
           
         
        Defining
 - Establish a point of view for a chosen design opportunity
 - Identify potential users, intended impacts, and possible unintended negative consequences
 - Make inferences about premises and constraintslimiting factors such as task or user requirements, materials, expense, environmental impactthat define the design space, and develop criteria for success
 - Determine whether activity is collaborative or self-directed
 
 
 Ideating
 - Identify and examine gaps for potential design improvements and innovations
 - Critically analyze how competing social, ethical, and sustainability considerations impact creation and development of solutions
 - Generate ideas to create a range of possibilities and add to others’ ideas in ways that create additional possibilities
 - Evaluate suitability of possibilities according to success criteria, constraints, and potential gaps, and prioritize for prototyping
 - Work with users throughout the design process
 
 
                
          
                                  
                           
          
                                  
                           
                Prototyping
 - Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures
 - Analyze the design for the life cycle and evaluate its impactsincluding social and environmental impacts of extraction and transportation of raw materials; manufacturing, packaging, and transportation to markets; servicing or providing replacement parts; expected usable lifetime; and reuse or recycling of component materials
 - Visualize and construct prototypes, making changes to tools, materials, and procedures as needed
 - Record iterationsrepetitions of a process with the aim of approaching a desired resultof prototyping
 
 
                
          
                                  
                           
          
                                  
                           
                Testing
 - Identify and communicate with sources of feedbackmay include peers; users; First Nations, Métis, or Inuit community experts; other experts and professionals both online and offline
 - Develop an appropriate testincludes evaluating the degree of authenticity required for the setting of the test, deciding on an appropriate type and number of trials, and collecting and compiling dataof the prototype, conduct the test, and collect and compile data
 - Evaluate design according to critiques, testing results, and success criteria to make changes
 
 
 Making
 - Identify appropriate tools, technologies, materials, processes, cost implications, and time needed
 - Create design, incorporating feedback from self, others, and results from testing of the prototypes
 - Use materials in ways that minimize waste
 
 
           
         
        Sharing
 - Decide how and with whom to sharemay include showing to others or use by others, giving away, or marketing and sellingcreativity, or share and promote design and processes
 - Share the product with users and critically evaluate its success
 - Critically reflect on plans, products and processes, and identify new design goals
 - Evaluate new possibilities for plans, products and processes, including how they or others might build on them
 
Applied Skills
 
 Apply safety procedures for themselves, co-workers, and users in both physical and digital environments 
  
 Individually or collaboratively identify and assess skills needed for design interests 
  
 Demonstrate competency and proficiency in skills at various levels involving manual dexterity and industrial coding, design, and production 
  
 Develop specific plans to learn or refine identified skills over time 
 Applied Technologies
 
 Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for design interests 
  
 Evaluate impacts, including unintended negative consequences, of choices made about technology use 
  
 Analyze the role that changing technologies play in industrial design and production